I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've got companion complaints turned off. I have Uldin, Antiope, Alindel, Marcus, Thrak (a new Giant companion), and one of the dwarf companions. That means there are at least 13 companions still out there. I've been looking for some time but I feel like the companions are completely gone given the number of them relative to the number of cities. According to the new Venetor quest all companions will be there at the end of the quest. If the remaining companions have all gone there I'm stuck in a paradox. Me and my 6 companions are utterly incapable of busting past the 30 assassins at Venetor. I need more companions, but if they're in Venetor, I essentially need companions to get companions. What should I do?
Submitted November 22, 2018 at 09:02PM by NorseHighlander https://ift.tt/2QhtziA
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