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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Thoughts on Bannerlord

Hello fellow Warband enthusiasts. This post is simply my thoughts on Bannerlord so far. May be useless for people several hours in and may be interesting for new comers. 1. The combat is absolutely phenomenal. The learning curve is still there despite me playing warband for years beforehand. Absolutely love it. 2. Graphics are amazing. Everything feels so medieval and adequately shiny/filthy in the right setting. 3. Characters and plot are a bit of a dip from warband. I enjoy the fact that there's a plot to follow that can sorta unfold differently for each player but, as we all know, it's still in the works and understandably needs some more time. The characters are not as memorable as warband heroes and leaders. I used to remember each and everyone in warband as having a distinct character trait that really showed in their behavior and just the way they looked frankly. 4. Currency. Messed up. Influence can be impossible to farm, money ridiculously easy to farm. Honor is nearly impossible to save after a faulty decision which i dont necessarily mind but the rest of the systems do need some buffs/nerfs. 5. Quests. Please devs, give me quests that allow me to actually be politically clever. In warband + mods we used to start wars between nations with border incidents and uncalled for attacks. We used to plot with lords against other lords. It just builds the world so well to be such an active member of its political plots. Sure the policies and fief management options are immersive but I would also love to see some political drama of my making. 6. The no handholding is awesome for any fan of the series. You learn everything pretty much yourself. And that is awesome. 7. F*ck seiges

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Submitted August 31, 2021 at 09:46PM by jKarb https://ift.tt/38tYAYh

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