I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
I noticed their lords seemed to be decent guys and they were a small faction, exactly what I was looking for. Joined them, found out you can't recruit their troops because they're too overpowered, there's no bandits anywhere on their land, and none of the lords or village elders need help... Do they only exist to hard counter the Zann? Is there a way to nerf them and make them a proper faction, or remove them from the game even? I don't understand the point. Why are we even allowed to join them if they literally do nothing?
Submitted August 31, 2021 at 12:54AM by Aisforacronym https://ift.tt/3Dzz6XS
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