I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So I always played in average because by total war experience difficulty only gave bonuses to the AI.
The other day I moved to Good on combat AI but since I'm playing a mod (brytenwalda) I'm not sure if is the AI setting or the mod.
But battles are much much harder almost to the unrealistic (2 hits and I'm dead even with full armor).
So my question is what is the AI setting that level ground for User and AI? Not bonuses added or anything like that.
Anyone knows?
Submitted August 17, 2017 at 12:37PM by Booker2121 http://ift.tt/2vMz1gQ
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