Skip to main content

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Faction Advantages and Disadvantages

Hail and well met, travelers!

I don't know if this topic has been mentioned in the past, forgive me if it has, but reading the latest Bannerlord blog post on the wolfskins made me wonder why we never saw a mod (to my knowledge) that provides special bonuses to joining a particular faction. In Bannerlord the wolfskins apparently live "like wolves", not sleeping beneath a roof and living off of only what the forests provide. So why wouldn't the player subject to the same rules? As an example, in gameplay resting in forts or cities, buying food, and/or using overly heavy armor would be forbidden, but in return your party travel speed wouldn't be restricted in forests, you gain meat and berries in the wild for free, and for combat maybe the strength of your units would be doubled.

In terms of warband itself, mamlukes were based on slave warriors that were used by various middle eastern nations, so maybe by joining the Sarranids you unlock a special unit only by converting captured troops. Vaegirs might fight better in the cold but get a penalty on other terrain, and sell the luxurious furs of their homeland for double whatever the normal price is at any town. Perhaps Khergits get a massive speed boost on flat terrain and loot in half the time, and get bonuses for having an all cavalry army while suffering trade penalties and unrest in lands conquered that aren't on the steppe.

Point is, joining a faction should have consequences beyond just having access to lands and lords as I think it will help immerse the player in the culture they're playing as and encourage playing in line with what that faction is supposed to represent. Most important of all if done right it will be hella fun to pick and choose between bonuses and give an actual reason to try other factions for reasons outside appearance.

Now for my question, is this moddable? I've only dabbled in editing items and faces, making some custom armors from other pieces in blender and repainting them, adding a companion, that kind of thing. Never actually went in deep on python to learn modding, so I have no idea. Can it be done? What are your thoughts on this? And what are some faction bonuses and penalties that you would like to see in warband and/or bannerlord?

TL;DR - joining a faction should provide gameplay bonuses and penalties that represent the typical stereotypes of that faction. Yes or no? If yes, how would you like to see this implemented?



Submitted October 20, 2017 at 02:44PM by GuyWhoDoesntKnowJack http://ift.tt/2yFgO8z

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

👥 All Bannerlord wanderers/companions

⚠️ ANNOUNCEMENT While editing my previous post, I bumped against the 40,000 characters limit, which was unknown to me. I decided to take the following course of action: to avoid encountering the character limit again, I split the wanderers/companions and marriage prospects post into 2 separate ones, with "Bannerlord" in the title for SEO reasons. Furthermore, instead of maintaining posts for each branch, the active posts will be dedicated to the beta branch, with a snapshot of the main branch values accessible for download if pertinent. ​ Up to date as of beta e1.1.0; editing in progress, pardon my dust... e1.0.10 snapshot temporarily redirects to the post PLEASE READ THE FAQ BEFORE ASKING A QUESTION. The purpose of this post is to provide pertinent information about all of Bannerlord's potential companions. Efforts will be made to keep it up to date, and expand on its information. Currently present are the 64 wanderer templates found in spspecialcharacters.xml ...