Skip to main content

What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

Faction Advantages and Disadvantages

Hail and well met, travelers!

I don't know if this topic has been mentioned in the past, forgive me if it has, but reading the latest Bannerlord blog post on the wolfskins made me wonder why we never saw a mod (to my knowledge) that provides special bonuses to joining a particular faction. In Bannerlord the wolfskins apparently live "like wolves", not sleeping beneath a roof and living off of only what the forests provide. So why wouldn't the player subject to the same rules? As an example, in gameplay resting in forts or cities, buying food, and/or using overly heavy armor would be forbidden, but in return your party travel speed wouldn't be restricted in forests, you gain meat and berries in the wild for free, and for combat maybe the strength of your units would be doubled.

In terms of warband itself, mamlukes were based on slave warriors that were used by various middle eastern nations, so maybe by joining the Sarranids you unlock a special unit only by converting captured troops. Vaegirs might fight better in the cold but get a penalty on other terrain, and sell the luxurious furs of their homeland for double whatever the normal price is at any town. Perhaps Khergits get a massive speed boost on flat terrain and loot in half the time, and get bonuses for having an all cavalry army while suffering trade penalties and unrest in lands conquered that aren't on the steppe.

Point is, joining a faction should have consequences beyond just having access to lands and lords as I think it will help immerse the player in the culture they're playing as and encourage playing in line with what that faction is supposed to represent. Most important of all if done right it will be hella fun to pick and choose between bonuses and give an actual reason to try other factions for reasons outside appearance.

Now for my question, is this moddable? I've only dabbled in editing items and faces, making some custom armors from other pieces in blender and repainting them, adding a companion, that kind of thing. Never actually went in deep on python to learn modding, so I have no idea. Can it be done? What are your thoughts on this? And what are some faction bonuses and penalties that you would like to see in warband and/or bannerlord?

TL;DR - joining a faction should provide gameplay bonuses and penalties that represent the typical stereotypes of that faction. Yes or no? If yes, how would you like to see this implemented?



Submitted October 20, 2017 at 02:44PM by GuyWhoDoesntKnowJack http://ift.tt/2yFgO8z

Comments

Popular posts from this blog

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf