I'd always wondered how berserkers work, and recently stumbled on the answer. In case anyone else is curious: # script_berserkermode_fortroop_on ("berserkermode_fortroop_on", #enter in berserker mode [(store_script_param, ":agent", 1), (try_begin), (agent_is_active,":agent"), (agent_is_alive,":agent"), (agent_get_horse,":horse",":agent"), (eq,":horse",-1),#not on horse (agent_set_animation, ":agent", "anim_berserker_trance", 1), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND (agent_set_damage_modifier,":agent",125), (call_script, "script_advanced_agent_set_speed_modifier",":agent",110), (agent_set_accuracy_modifier,":agent",50), (agent_set_reload_speed_modifier,":agent",60), (agent_set_slot,":agent",slot_agent_berserk_modeon,1), (agent_set_slot,":agent",slot_agent_berserk_cooldown,6...