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How to improve auto resolve outcomes?

I auto-resolve 90% of the fights I get into, what can I do for better results? Should I find 1-2 companions with high tactics skill and keep them in my party? Will that help? Do I have to assign them into any role? There is no slot for tactics role, is it enough if I just keep them in my party? As for sieges, should I keep a companion with high engineering skill and assign him in the engineering slot? I just simply suck at fighting and I am better at overall map-control. submitted by /u/Horcsogg [link] [comments]

Rebels and Rebellion quests

Rebels were added in beta branch, but I already see potential of it. I was thinking about quest connected to rebellion, and that is what I want to discuss.

Support rebels of /Town|Castle name/

Player needed to sneak into enemy city, and try to start rebel mood to grow by gain support from merchant and gang leaders, but not in one day(or player will be caught). After some time you have to lead the rebels and choose or you take over city by force(siege but in bad militia equipment and without taking walls) or by diplomacy(convince city lord to leave). It will also include new keep fight that was added in 1.5.6. Based of what you choose and who support you in progress rebellion clan will be created with some special behavior for AI to, for example, support rebels in diplomacy or kill then on sight.

Suppress rebels of /Town|Castle name/

Lord ask you to help with rebellion in city, where player must convince rebels to leave in peace(rebellion leader gain lord status and can join any fraction, rebel clan won't disappear but won't be connected to start city) or to surpass by force(common siege, but enemy's forces will only contain militia). At the end rebellion leader will be executed and rebels clan will disappear.

I think that is interesting quests so rebellion mech will shine. And what do you think about all of that?

submitted by /u/KudereDev
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