Skip to main content

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

The Great Spear Problem

Why can't games in general, and M&B in particular, accurately depict spears, the dominant primary weapon system on the battlefield for the vast majority of human history?

  1. Games require balance whereas real life does not. The lance is already the best weapon from horseback and the pike already the best anti-cavalry weapon. If the spear was also the primary weapon of infantrymen, gamers would complain of a lack of balance between types. This leads into...

  2. The game mechanics are not sophisticated enough to replicate the advantages and disadvantages of spears. Lindybeige and SG have done some great videos on what circumstances impact the performance of spears, and most of these are not captured in gameplay. A. Spears are extremely effective in formation fighting and less so in a 1v1 duel. This is because there are angles available to the duelist to close the distance that do not exist when one is in range of multiple spears. This is not reflected in the game. B. Shields greatly impact the performance of spears, both from the standpoint of the spearman but more so from the standpoint of his opponent. It is extremely difficult to close with a spearman without a shield. With one, the odds are evened up considerably. To be fair, this aspect is depicted in the game fairly well. C. Spears are depicted in M&B as having an extremely limited array of attack angles. In WB it was 1; BL at least increased it to 2 with the overhead thrust. In reality, a great advantage of the spear is that the tip can be moved very quickly and strike anywhere on an opponent from the forehead to the foot in rapid succession. D. Virtually every spearman in history carried a secondary weapon such as a short sword in case he found himself in a situation unfavorable to spear use. Yet for some reason in M&B the AI is not programmed to make this switch in tight quarters or out of formation. As an aside, for some reason in M&B you have to drop your defenses to switch weapons. In reality you could drop a spear and draw your sidearm with your shield up. So, if the spear could be represented accurately, its weaknesses would still provide an important role for other weapons.

  3. Popular culture has glorified the sword and demeaned the spear as a peasant's weapon. This causes game developers to portray these weapons inaccurately to appeal to their customers.

submitted by /u/vurbil
[link] [comments]

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

👥 All Bannerlord wanderers/companions

⚠️ ANNOUNCEMENT While editing my previous post, I bumped against the 40,000 characters limit, which was unknown to me. I decided to take the following course of action: to avoid encountering the character limit again, I split the wanderers/companions and marriage prospects post into 2 separate ones, with "Bannerlord" in the title for SEO reasons. Furthermore, instead of maintaining posts for each branch, the active posts will be dedicated to the beta branch, with a snapshot of the main branch values accessible for download if pertinent. ​ Up to date as of beta e1.1.0; editing in progress, pardon my dust... e1.0.10 snapshot temporarily redirects to the post PLEASE READ THE FAQ BEFORE ASKING A QUESTION. The purpose of this post is to provide pertinent information about all of Bannerlord's potential companions. Efforts will be made to keep it up to date, and expand on its information. Currently present are the 64 wanderer templates found in spspecialcharacters.xml ...