Skip to main content

NAH he's not sneaky with this...

submitted by /u/Expert_Highway683 [link] [comments]

The Great Spear Problem

Why can't games in general, and M&B in particular, accurately depict spears, the dominant primary weapon system on the battlefield for the vast majority of human history?

  1. Games require balance whereas real life does not. The lance is already the best weapon from horseback and the pike already the best anti-cavalry weapon. If the spear was also the primary weapon of infantrymen, gamers would complain of a lack of balance between types. This leads into...

  2. The game mechanics are not sophisticated enough to replicate the advantages and disadvantages of spears. Lindybeige and SG have done some great videos on what circumstances impact the performance of spears, and most of these are not captured in gameplay. A. Spears are extremely effective in formation fighting and less so in a 1v1 duel. This is because there are angles available to the duelist to close the distance that do not exist when one is in range of multiple spears. This is not reflected in the game. B. Shields greatly impact the performance of spears, both from the standpoint of the spearman but more so from the standpoint of his opponent. It is extremely difficult to close with a spearman without a shield. With one, the odds are evened up considerably. To be fair, this aspect is depicted in the game fairly well. C. Spears are depicted in M&B as having an extremely limited array of attack angles. In WB it was 1; BL at least increased it to 2 with the overhead thrust. In reality, a great advantage of the spear is that the tip can be moved very quickly and strike anywhere on an opponent from the forehead to the foot in rapid succession. D. Virtually every spearman in history carried a secondary weapon such as a short sword in case he found himself in a situation unfavorable to spear use. Yet for some reason in M&B the AI is not programmed to make this switch in tight quarters or out of formation. As an aside, for some reason in M&B you have to drop your defenses to switch weapons. In reality you could drop a spear and draw your sidearm with your shield up. So, if the spear could be represented accurately, its weaknesses would still provide an important role for other weapons.

  3. Popular culture has glorified the sword and demeaned the spear as a peasant's weapon. This causes game developers to portray these weapons inaccurately to appeal to their customers.

submitted by /u/vurbil
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...