I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'll go first: Archery and Bows are overrated as hell.
The only thing they have over crossbows is rate of fire, which isn't as important as you might think. Crossbows are generally more ammo-efficient in terms of damage. The Power Draw and Strength investments required for bows to even come close to matching the power of a crossbow is too restrictive.
Submitted April 14, 2022 at 12:31AM by 2woke4ufgt https://ift.tt/1ylMKBi
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