I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi guys.
I am trying to maximise my profit from caravans and just wanted to ask one thing, how profitable is it to have high trade skill on your caravan companion? Anybody ever calculated that?
Also, is Steward any good for caravans? I know Spicevendor has both Steward and Trade, but I think she still has a standard 30 men caravan...
Obviously Scouting is extremely important, but I just wanted to know about those two
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