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Despite unlocking the dlls they still are angry.

I have ran two seperate module unblocking mods to fix this, along with me manually checking if they were unlocked. I didn't even have the option to uncheck them on the security option so idk if im doing something wrong. submitted by /u/Noose_Seller [link] [comments]

Are Khan's Guard overrated, or am I just using them wrong in the Beta?

New player (2 weeks) playing on Bannerlord except no player battle death, and I've been trying to consume as much knowledge as possible. Often 2 units come up as over-powered: Fian Champs and Khan's Guard.

Fian Champs are absolutely a menace. I've started keeping them out of my army just because I felt I used them too much before.

But Khan's Guard? I have to be using them incorrectly, because they die first in every single engagement.

I normally only have like 10-15 of them, and they DO NOT last. It is well known the beta made ranged troops into little demons, but my Khan's Guard are dying so fast that they don't get to make as big an impact as I would expect. They get headshot out of their circle of death in a way that makes me feel its not even worth investing the exp and expensive mounts into raising them to actual KG.

To be clear, I'm not sending them alone into 30-40 archers blocked by infantry, I'm sending them to pick off people who are outnumbered and separated.

In one of today's battles I lost 2 of my 10ish horse archers as the first deaths by sending them to flank, as they got headshot killed as they arrived to take out 7 archers.

While I still won the battle, after an hourish of playing I have 1 Horse Archer of the original 16 that I started with earlier today. My regular cavalry? Mostly intact. But HA just don't survive for me.

I don't want to go against my lord and savior BOklahoma, but I have to be using them wrong or something. The F1-F4 with a small skirmish force isn't cutting it. Please, help me see the light.

Do I need more than a 15% of my force to be HA for them to not die? Is telling them to engage worse than just telling them to charge? Is it just the 1.3.1 Beta accuracy making them die faster than normal?

submitted by /u/DeadestTitan
[link] [comments]

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