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Despite unlocking the dlls they still are angry.

I have ran two seperate module unblocking mods to fix this, along with me manually checking if they were unlocked. I didn't even have the option to uncheck them on the security option so idk if im doing something wrong. submitted by /u/Noose_Seller [link] [comments]

This game really needs to make the difference between retreat and rout.

I have noticed some pretty ridiculous aftermaths to the enemy retreating. The enemy army of 900 men retreats after 600 casualties, victory screen, the army is erradicated and you capture the lords. Makes sense.

A 1600 army retreats from a siege due to their ram and tower being destroyed and having 300 casualties. Victory screen, the army is destroyed. What? Alright...?

And the worse one. 20 dudes attack the keep, where the last defenders of a city are making their stand. They fail.

The entire attacking army is disbanded and its nobles captured. Lmao.

I really dig battles than don't end by killing a sizable chunk of the enemy, but not most nor all of them, like irl. But man, this game takes a single retreat as the entire force routing.

Are there any mods that fix this?

submitted by /u/LordPomodoro
[link] [comments]

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