I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So over time, in theory, these should be more profitable than selling everyone to the Nights watch. Is there a certain ratio of guards to slaves to prevent people from running away? Also do the tier of troops matter? And lastly, do I miss out on anything by not selling to the Nights watch?
Submitted October 25, 2017 at 01:03AM by deeznutz75 http://ift.tt/2zPBSHG
Comments
Post a Comment