Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

Help deciding on how to invade a empire

I've created my own kingdom, got 5 cities (Praven, Suno, Uxhal, Dhirim and Yalen). Took pretty much all of what was left of the Swadian Empire and took 60% of the Rhodok Empire of whom were the ones that I rebeled against. Swadia is no more and the Rhodoks are no threat having only Jelkala and 4 forts.

But whilst I was busy forging myself an Empire, the Khejit Khanates seemed to have gotten very power very fast. They had managed to take Veluca just mere day(s) before I reached the city as we were both taking swathes of the Rhodok Empire. To much of my dismay I realized they had Veluca, Tihr, Curaw, Khudan, Tulga, Ichamur, Narra, Halmar, Reyvadin, Durquba and Bariyee. (11 major cities - my 5) I'm not even exaggerating; however on the good news they've lost Tihr, Narra, Reyvadin, Durquba and this was only because the Norbs, Vaegirs and Sarranids were at war with them at the same time so they clearly stretched themselves too thin. Meanwhile I've been fortifying my major cities giving them garrisons of 200+ whilst my capital can have 300-400 whilst I'm crusading so all in all I have 2,000 men. I'm just wondering where to strike?

I could strike south and take Veluca - but then that would require a long journey to Halmar and beyond Halmar is Ichamur and Tulga. There is quite a gap between their land. I could strike closer to home at their 2 lone forts Rylibet Castle and Jelbegi Castle but that would then require me to journey all the way Khudan and Curaw. The problem is each major city has 400+ men but they are all far away from each other and I'm just afraid of being counter-attacked.

Or should I just invade the Rhodoks whilst the Sarranides are taking their eastern flank and ensure I get Jelkala?

Any advice would be appreciated.



Submitted October 17, 2017 at 11:18AM by Senpaiuer http://ift.tt/2xLOwVH

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...