Some of the castles in this game are so profoundly poorly designed that it almost seems like they are deliberately designed to favour attackers. I can buy the idea that some cities could have bad defenses to accomadate the organic growth of the town or whatever, but the idea that a castle, something built from the ground up to be a defensible strong point, would be so profoundly awful, is just a fucking absurdity I just got Melion castle and had to defend it against what should have been an easy siege defence and holy shit it it ever fucking awful. Not only does it have terrible defensible choke points, but the choke points it does have are seemingly deliberately cluttered with obstructions and full on buildings for reasons i cant really understand so you cant even actually use them. This castle is straight up a liability to the point where it would probably b3 better to fight the battle in the field Im genuinely confused as to what the design philosophy is for castles in this this g...
Sad that the tactics perk for preplanning battles got removed. I really hope they one day either through mods or the devs that there is real battle strategy required or is possible.
I just want to play like a real roman army would with a triple line. Having only one line is not as fun but it is still quite awesome to see!
I really hope we can get a CK diplomacy experience and a more rich battle strategy that also utilizes the world map and other possible forms of combat/attacking enemy kingdoms.
Submitted November 20, 2020 at 09:43PM by OK_Bubble_Buddy https://ift.tt/36SdAy4
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