I have a nice wife, a nice fief too, a castle on a hill with a magnificent view. I have fertile lands, and villages that thrive, hundreds of troops who somehow stay alive. My coffers are heavy, my warband is fed, my enemies see my banner and occasionally drop dead. I have horses and armor, silver and grain, a hall full of nobles complaining again. By every measure, I’ve won at this game. I’ve conquered, grown wealthy, and built up my name. Yet I stand on my battlements when the campaigning is done, watching the mountains fade with the sun. My wife is beside me. My kingdom is strong. My vaults overflow. But something feels wrong. I’ve everything a lord could possibly acquire… Maybe what’s missing another fief to desire. submitted by /u/t-o-m-u-s-a [link] [comments]
The patch notes said that you can create a kingdom at clan tier 4 if you own one settlement. Youll be prompted to choose a culture for your new faction, and choose 4 policies as well as name your new kingdom. I took Dinar Castle in the Khuzait Khanate, created my new kingdom and selected Sturgia as my culture. Went to recruit troops from the villages and they are all Khuzait. I was under the assumption that the culture of the recruits changed to correspond to the culture you selected in kingdom creation menu. Am I wrong in thinking that from the patch notes? Why aren't my recruits Sturgian?
If I am wrong that part of the selection has zero purpose in-game, unlike the policies you choose which have effects.
Submitted May 29, 2021 at 11:22PM by abelloir https://ift.tt/3vMkT5i
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