I recently saw a mod for this game that adds conversational ai to the game, even letting quests be started among other things. This got me thinking if maybe this is a good thing to integrate in these kinds of sandbox rpgs where there isn't a fixed story or moving voicelines. It could add some immersion and personal stakes if officially integrated and fully fleshed out. I kind of like the idea, what do you think? submitted by /u/Busy-Blacksmith5898 [link] [comments]
Why won't my troops obey my orders after the enemy starts to run away? every time now I finish a battle the game won't let me select any of my troop and make them all charge before the enemy get off the map.
it's really annoying, does anyone know how to fix it?
Submitted May 28, 2021 at 02:19AM by Terravum_Dominum https://ift.tt/3yMyBXM
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