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A poem from our Hero

I have a nice wife, a nice fief too, a castle on a hill with a magnificent view. I have fertile lands, and villages that thrive, hundreds of troops who somehow stay alive. My coffers are heavy, my warband is fed, my enemies see my banner and occasionally drop dead. I have horses and armor, silver and grain, a hall full of nobles complaining again. By every measure, I’ve won at this game. I’ve conquered, grown wealthy, and built up my name. Yet I stand on my battlements when the campaigning is done, watching the mountains fade with the sun. My wife is beside me. My kingdom is strong. My vaults overflow. But something feels wrong. I’ve everything a lord could possibly acquire… Maybe what’s missing another fief to desire. submitted by /u/t-o-m-u-s-a [link] [comments]

what currently are the main choke points of the game?

So, I played this game on it’s launch and spent the next couple of months drowned with it. It was fantastic… until a certain point when it became repetitive because of its early stage etc etc etc.

Now that several months have passed and the developers managed to elaborate many patches, I experienced major performance improvements — for instance, my 2013 PC has poor specs nowadays and could barely run the game back when it was launched, but on the current patch I can play a 500 soldiers battle on medium graphics barely saw lag.

Anyway, my question is: what are the game’s main choke points on the latest patch?

•Is levelling less clunky and are players able to progress without getting locked on a specific level without getting to improve their skills?

•Playing as your character’s children is considerably problematic? Do they manage to acquire decent stats before the death of your main character so that you don’t have to start from 0 but rather from 3 or 4/10?

•I understand that the Kuzhait still rollercoast. Does that continues to cripple late game?

•Many skills are still broken?

submitted by /u/Joei160
[link] [comments]

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