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Dumbfounded

The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]

what currently are the main choke points of the game?

So, I played this game on it’s launch and spent the next couple of months drowned with it. It was fantastic… until a certain point when it became repetitive because of its early stage etc etc etc.

Now that several months have passed and the developers managed to elaborate many patches, I experienced major performance improvements — for instance, my 2013 PC has poor specs nowadays and could barely run the game back when it was launched, but on the current patch I can play a 500 soldiers battle on medium graphics barely saw lag.

Anyway, my question is: what are the game’s main choke points on the latest patch?

•Is levelling less clunky and are players able to progress without getting locked on a specific level without getting to improve their skills?

•Playing as your character’s children is considerably problematic? Do they manage to acquire decent stats before the death of your main character so that you don’t have to start from 0 but rather from 3 or 4/10?

•I understand that the Kuzhait still rollercoast. Does that continues to cripple late game?

•Many skills are still broken?

submitted by /u/Joei160
[link] [comments]

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