I've been playing MnB on-and-off since Classic (original MnB) was, maybe, version 0.808 (if not 0.650-or-so even), but I never got too far into actually campaigning. I would always just run around the map, fighting bandits, doing quests for lords, and... I actually did join a kingdom a couple of times, but yeah, it was all on-and-off, and then the mods dropped and I never actually reached very far into anything. Then came Warband, and I switched to that.
Just now this thought hit me: What was Classic's endgame?
In Warband, it's pretty clear - start your own kingdom and take over the entire map. But in Classic, you couldn't start a legit kingdom, because this feature just wasn't written into the game. If you took a fief for yourself, your domain would be called "(kingdom name) rebels" or something along those lines, and there'd be no way to interact with other kingdoms outside of all-out war, especially since you couldn't even make peace - kingdoms would always refuse you.
Was the endgame to join a kingdom and conquer the entire map for said kingdom? I think that was it, but I don't know.
So, if any of you, fellow veterans, could tell me, I'll be grateful. :)
Submitted May 26, 2021 at 07:13PM by Almerious https://ift.tt/3fnYJ3z
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