I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I've read that for convincing people to join your kingdom, their relative riches and fiefs will outweigh their opinion. I've also yet to see how having a high relation with a sovereign affects whether or not they declare war on you. Is it better to take prisoners and execute them, and conquer the country once there aren't any lords? Or would even ransoming them for money be more worth it than the relation boost for letting them go?
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