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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

I feel like the next step in terms of gameplay, is making lords more unique with things like preferred type of troops, or even unique troops to certain lords.

A certain lord may favour heavy infantry, but overall have weak arches. Meanwhile, another lord is the opposite, with maybe even some unique troops. Every faction leader could have unique troops, ie a Kingsguard. Heavily armored knights for Vlandia, Varangian Guard for the Empire, etc.

Then some lords, perhaps only the most influential ones that own a city and is a clan leader can have a unique troop, to highlight their preference. If their army prefers heavy infantry, give them a unique heavy infantry unit they will only have a small amount of, but be extremely deadly. With these things, lords can form alliances, and coordinate joint assaults, instead of just assembling an army every 10 minutes in game. A lord who prefers heavy infantry, but have weak archers, may form an alliance with a lord who has good arches, but weak infantry, meaning they wont form an army, but they will walk closely together, and raid together. Protect one another, and fight side by side.

It would make the lords far more unique. I think right now with armies forming 24/7, it is fairly ... boring? I wish there was more political interest between lords and why they make the decisions they do. Ie lords who have similar traits will far more often create armies with each other, and form more alliances. The gameplay in bannerlord is prestine, with only the A.I needing some refining (but that is true to basically every game that relies heavily on A.I) but the political aspects are not the strongest. Far better than Warband, but still not as good as it could be. I think mods will for sure help with these things, but I would love for Talewords themselves to create more gameplay releated things. The smithing order system shows that Taleworlds wants to make more gameplay systems, which is great! I think this is one of those that could be awesome for the game.



Submitted July 30, 2021 at 05:25AM by Wayyzzz https://ift.tt/2V6XbDZ

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