I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I played this game 12-14 months ago and it was in a terrible state. You couldn't make your own kingdom without getting destroyed by the big dogs. The main quest was bugged and uncompletable. Almost all the skill tree wasn't implemented. The only way to play that was somewhat fun was to murder all the lords being factionless (which I did) by abusing those OP archers (heros I think?). Have things improved since then? Is it worth revisiting?
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