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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Friendly NPC AI is terrible

An update the AI of friendly units would be great.

Get downed while attacking a castle. And the second I do it all goes to sh*t.

Units splitting up. Running into walls. Single units running into crowds without even swinging and instantly dying.

Yet enemy AI seems smart enough not to use basic tactics.

submitted by /u/StevenT475
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