I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
This really needs to be displayed on the tooltip for anyone you hover over. The drilldown required to find this basic information if you're not in the right window is pretty rough. The UI in general needs a lot of work, but when you are late game trying to find and recruit qualified governors for settlements, this just takes all the wind out of my sails and I go play something else. Such a simple thing. That, and showing if a character is pregnant in the tooltip (if you missed the notice for it). So simple...
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