I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have played again the game after hiatus of 1 year so the game was still on early access back then. I only play on Freebooter and the most that I do is just be a vassal (also never want to form a kingdom/empire).
Considering I just want an easy campaign and just want my liege to conquer all of Calradia, here are the hurdles which I think are unnecessary in Freebooter:
- Eliminating a kingdom/faction requires more than conquering all of their fiefs. You also have to execute them which gives me a dislikeable trait. Also, imagine catching all the small party bastards one by one. There should be an option as part of Freebooter that this is not needed.
- Rebellion. I do not know how to manage rebellion especially as a vassal but this pops up more often than not because the owners are not of the same culture. I am playing Freebooter so I do not wish to keep dealing with this rebellion every now and then. I also observe that rebellion happens more often when we are in deep war with another stronger kingdom.
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