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Anyone else have No quests/ all towns 90-100 security?

I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]

So since I was a kid in ‘85-‘86

I was exposed to this insane future world. John Connery world. Just chaos and robots and flying machines and all sorts of crap. Since that moment, me personally, I have never ever been satisfied with any attempt to re-create this world and that emotion. Even Helldivers hasn’t. Just robots in complete control. Not Neo and the machine city. Just nothing engulfed me like that original future world experience I had as a child all those years ago. And then the Valdis Sector and this entire new campaign happened. I know it’s not on earth but I feel like I’m John Connor every single place I drop. I finally can say “so this is the war. These are the battles humanity has to fight in the future. This is how we feel when fighting for our survival. The overwhelming odds”. The insane amount a machines and machine types. Cause these freaking worlds are NUTS. Every victory feels like an accomplishment lol. Devs. If you read this.

Thank you for this awesome experience. I didn’t think I’d ever feel like John Connor. I do and we’re Fk’d.😂 kudos

submitted by /u/EmbarrassedFocus6062
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