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Anyone else have No quests/ all towns 90-100 security?

I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]

Ai influence question about disabling.

I have player2. If I exit out of player2. Would that disable AI influence in game? The reason I ask is because in sieges and in battles AI influence completely causes the game to lag horribly. Meanwhile with chat AI it is not an issue. I prefer AI influence because there is much more you can do with it especially when it comes to role playing and influencing the map and not just the chat. The only other option for disabling it would be having to exit the game and turn it off and then go through the battle. Or is there any other ways to disable the mod without having to go through the long process of exiting and launching the game ?

submitted by /u/CompleteImpress7708
[link] [comments]

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