I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Hey butterlords, the Khuzaits always tend to steamroll every faction in my campaigns. So I decided to give them the Dragon Banner to eventually have all 3 Imperial factions declare war on them. I waited until the conspiracy quests began and I’m currently at around 1200/2000 for the conspiracy bar. My question is once all 3 Imperial factions declare war on the Khuzaits, can I leave the faction for them fight this war? Or will the quest fail? I gave them the Dragon Banner and attempted to leave but a prompt popped up saying leaving the Khuzaits will fail the quest. Thanks
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