I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Hello, im fairly new to bannerlord, but i have played warband.
So in Warband, usually the companion with the higher skill in the party, would be in charge of that role. (taking over from the party leader for said skills).
In bannerlord, there are roles in the clan which means the quarter master for steward, surgeon for medicine etc.. But what about the tactics and trades? Does autoresolve depends on your tactic skill, or the companion with the highest tactics in your party? Same for trades, does buying/selling goods depends on your trade skill or the highest of the companion's?
Thanks
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