Really just the title, I'm looking for a more dynamic experience which improves on some of the less flushed out aspects of the game. However, there are a few specific changes I would like: - is there a mod that improves high tier armour/slows down combat? I'm talking about doubling/tripling the armour of high tier units to make battles take longer, not the RBM depth of reworks. I just want longer battles so strategy has more of an impact - is there a mod that improves spears without going all the way to RBM where pikes kill everything? Just something that makes pikes/spears a legit counter to cavalry - is there a mod that makes cavalry charges more devastating? - is there a mod that makes high tier troops significantly more expensive, trying to replicate a more historical army system where lords have a small elite retinue then recruit levies for a given campaign - any AI improvement mods which stop archers being able to wipe armies 4x their size whilst doing barely anythi...
Im talking about 2 handed axes specifically as thats what I've had a good bit of experience with but perhaps this is true for the others. My question is WTF is the point of the pommels and especially the high tier ones?
I totally get in principal that they effect weight and swingspeed. They also factor into handling and damage too. But here is the thing...stats wise they seem to do litterally nothing compared to eachother besides cosmetic. And compared to no pommel its such a minor difference as to be unnoticed.
Does the ''feel'' of the different pommels exist cos I havent got the time to try that shit out. What is their point? Are they worth using? i dont care about material costs tbh at this stage of the game
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