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How can I make shields weaker against melee but not against ranged?

I am trying to make combat against ai more fun and challenging without installing mods that change too many things for my taste. I have had success modifying some parameters that I saw in the combat_parameters.xml and managed_core_parameters.xml to make spamming enemies less broken (now you can't attack so quick after being blocked by an enemy, forcing you to actually defend yourself.) Now I want to make shields fun. I changed "ShieldCorrectSideBlockDamageMultiplier" from 0.70 to 0.10 so you get very little shield damage when blocking on the right side, as a reward. But at the same time, I want to make shields weaker, so they can be broken with ~4 hits when you don't block on the right direction. Can someone tell me which parameter can I change to make them weaker against melee weapons? But not against ranged weapons, because the "ShieldCorrectSideBlockDamageMultiplier" doesn't work against ranged so it would be annoying. submitted by /u...

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