I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hello, I'm trying Khergits for my new run and horse archers seem to be pretty good, vet horse archers are well armored and much cheaper than knights or mamluks and they are pretty good with bows, lances and swords. But what bothers me is most of them stick with their melee weapons and forget about their bows (although they are pretty good in melee, I would still have them skirmish for a while). Is there a way to make them use their bows and switch to melee later? Tried to make them follow me but still most of them don't shoot and its too clumsy.
Got any tactics? Or is it just their bad AI?
Submitted October 20, 2017 at 05:33PM by Pccanavari http://ift.tt/2yGnjI7
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