The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]
Hey guys,
When the game first came out I was crazy about it. Unfortunately, after few replays game became too monotonous for me and I left it.
I remember that during dev blogs and early gameplay footage there were modifiable villages with slots for buildings and specializations making the fief management much more engaging and strategic.
Are there any mods at the moment or in development that might bring these features into the game?
I would love to start a new game where I could micromanage my Kingdom and make it economical power.
Thanks for sharing your thoughts and knowledge.
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