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Dumbfounded

The 1.4.15 update, as i understand it with my limited knowledge, nerfed cavalry in AI vs AI battles, so Khuzaits and Vlandians, in this playthrough, haven't steam rolled anyone. But to think Caladog could get those dirty tree fuckers to actually push to the western sea is mind boggling to me. Even Husn Fulq has stayed Aserai this whole time. I think the change they made makes the game more unpredictable, and more interesting in the long run. Really like this update so far TW, thank you. Now just unfuck smithing stamina so I dont take a whole ass year to get 20 levels and I'd be truly thankful. submitted by /u/RamshackleHunt22 [link] [comments]

My top 3 future Bannerlord wishlist - What is yours, how would you implement these?

A, Battle map scale should change depending on the troops on the field - (instead of random spawning troops maybe a reserve battle line option) B, A chance to order troops (especially Cavalry) to carry out flanks, without micro managing them, also for Horse Arch to harass the enemy and steadily draw them closer to my main line, also without micro. In general added manuvere options. C, An option to draw up my battle line prior to engagement

Overall I love the game but noticed that the fights a bit unrealistic as it becomes chaotic quite fast even shield walls has a tendency to split apart to chase down separate enemies, also AI rarely employs shield walls against me and either charges at me or chills on a high ground. - Both of which easy to defeat, a bit more of creativity by the AI would make most battles a lot more engaging.



Submitted April 29, 2021 at 10:24AM by MrGonzo11 https://ift.tt/3u3umVj

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