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Idea: spies

What do you think about adding spies into the game? You send a companion with good charm and roguery skills into a selected kingdom and get updates about it. Such as when and where they gather armies, periodic updates on fief stats (garrison count, loyalty, prosperity, etc), which policies they adopt, which lords don't have great relationship with the king submitted by /u/b-Kvazar [link] [comments]

Does anyone else try to beat Native Warband, get frustrated and quit, only to try again months later?

It’s just… there are so many things nonsensical, and frankly terrible about Native Warband, that every time I play it ends up giving me huge headaches.

Like I just want to give up when I see minor lords rolling around with over 150 troops when I can barely muster any. I want to scream at my screen when I see how long it takes to build Siege Towers, I want to go to Taleworlds HQ and ask why the battle ends right after you get knocked unconscious, and why all my troops suffer from depression.

The fact that all lords know when a town is being sieged, and target the player’s fiefs over others.

And then there’s the little things. The silly music in this game about killing people and selling them into slavery. The sadistic cattle mechanics. The bipolar town Guildmasters who are apparently ok with you not killing all the looters only to get pissed when you fail. The fact that you have to keep a checklist to figure out which lords are assholes and not.

And yet I periodically feel compelled to return to this game, because it feels weird to play Bannerlord when I haven’t beaten Warband. Native is terrible, but it is the real game, even Floris is just a mod.

Does anyone else feel the same?



Submitted May 30, 2022 at 12:10AM by BoxedElderGnome https://ift.tt/Ey9Q6jU

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