Really just the title, I'm looking for a more dynamic experience which improves on some of the less flushed out aspects of the game. However, there are a few specific changes I would like: - is there a mod that improves high tier armour/slows down combat? I'm talking about doubling/tripling the armour of high tier units to make battles take longer, not the RBM depth of reworks. I just want longer battles so strategy has more of an impact - is there a mod that improves spears without going all the way to RBM where pikes kill everything? Just something that makes pikes/spears a legit counter to cavalry - is there a mod that makes cavalry charges more devastating? - is there a mod that makes high tier troops significantly more expensive, trying to replicate a more historical army system where lords have a small elite retinue then recruit levies for a given campaign - any AI improvement mods which stop archers being able to wipe armies 4x their size whilst doing barely anythi...
I've been looking this up, but haven't found an answer.
How much do different skills factor into total leveling? I've been using my main character to smelt and refine to help a smith companion, but is that wasted levels? Are points in a skill you don't plan to focus on wasted, or does it matter?
Basically, does a point in smithing take away a potential point in something else? That's what I'm trying to figure out.
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