I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
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Finally, my clan was able to conquer all of Calradia. Been playing in 1.6.0, Ironman Mode, and all options in realistic settings. It was sooo hard, yet so worth the hustle. Lost many companions, lost many battle brothers, lost my in-game blood brothers, even lost the life of my starting character. Alda, the little sister has to take over the completion of Calradia's conquest. Now it's time to sheathe the sword, dabble in the court's menial matters, and enjoy the peace we built. Pax Calradia! [link] [comments] |
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