I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'd kinda like to know if what happens in every one of my games happens in yours, which is:
1. You are curbstomping some major faction, but their mercs don't defect like you'd expect them to (because why not join a winning side?)
2. After I've beaten up on the mercs a million times, released their captives and recruited their troops as prisoners. Eventually, I will decide to recruit them as mercs.
3. Within a really short period of time, they always accept another contract from another faction.
I think it's because they're not actually winning any renown, so not getting paid?
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