Skip to main content

What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

How to fix bandits/outlaws not running away from me and always chasing and attacking me

If you encounter a problem where bandits for some reason follow and attack you on sight on the world map no matter how big your army is compared to theirs, here's how to fix it.

How did this happen? You helped a bandit party in a fight, which raised your reputation with them. This somehow results to them not being afraid of you and always trying to attack. They must think you a punk since you helped them or something.

How do I fix it? You need to edit your save file. Go to C:\Users\USERNAME\Documents\Mount&Blade Warband Savegames And find whatever mod you're playing currently. Open the folder. There you'll see all your saves, now find the one you play on (its "Date Modified" graph will be the latest date and time). Make a backup of it somewhere just in case.

Download "Mount & Blade SaveGame Editor & Converter" off of ModDB. Open the program. "Import new save". There you will need to provide path to the Module you're playing. If you play something you downloaded from ModDB, the path will look like this: Steam\SteamApps\common\MountBlade Warband\Modules\Bannerpage. If it's a module from workshop (for example, NativeSimplePlus), path will look like this: C:\Games\Steam\steamapps\workshop\content\48700\1349003804 where "48700" is Warbands ID and "1349003804" is workshop module's ID.

Then you need to provide path to your savefile, the one you play on. It's in the C:\Users\USERNAME\Documents\Mount&Blade Warband Savegames.

A window will open and you'll see a lot of variables. You need to find factions variable. Open it to see it's contents. Search for fac_player_faction.Before the fac_player_faction there should be a number, it looks like this #12 or whatever number it's in your case. Remember that number, cus this is your player faction's ID. Now, in the factions tab, find the bandit faction that's annoying you with their suicidal charges. In my case, it was Forest Bandits, so I open #28(fac_forest_bandits). Once you open this tab, find #relations and open it too. There, you'll see a lot of variables like relation (0), relations (1), relations (2) and so on. Find the one where the number parenthesis matches player faction ID. So, since my player faction is #13(fac_player_faction), I look for relations (13) in the relations tab for forest bandits. I find it, then set the value to -0.05.

Then you need to go back to your player faction variable #13(fac_player_faction) in my case, in you case # number will probably be different. Open relations. Find relations (NUMBER) where NUMBER corresponds to bandit faction's ID. Since #28(fac_forest_bandits) were the ones annoying me, I find relations (28) and edit the value to -0.05.

That's it.

Now export the save to your savegame folder and overwrite if asked. That should fix your problem.

Spent some time yesterday trying to fix this annoying issue, shoutout to feller named jared9929 for providing a fix 10 years ago.

If problem persists, do the same for #14(fac_player_supporters_faction) . These are your allies.

submitted by /u/Svobodu_Tesaku
[link] [comments]

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...