I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
First of all you join an existing kingdom. From here, you need to get your relations relatively high with the monarch of the kingdom you are in. Next, persuade them to grant you the fief of a castle and remove all of its garrison but 1. Finally, leave the kingdom and kill a few of their farmers before besieging the weak castle.
Submitted March 19, 2017 at 02:31PM by gregsleg http://ift.tt/2nGMa6P
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