I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
It seems a little ridiculous that anyone would be expected to pack enough food and troops to hang out for like 100 days outside a town during a siege while the enemy constantly attacks your little camp...
Submitted March 24, 2017 at 12:58PM by AverageStormTrooper1 http://ift.tt/2nf7tMO
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