I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
For me it is having to find the bandits to root them out of the cities - I always hated that in warband you had to find the village elder/guild master , and the idea that they will keep it in the butterlord just disqusts me.
Submitted March 24, 2017 at 12:18PM by IMPERIALITY http://ift.tt/2nf4aVT
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