I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Just finished my current campaign and managed to carve out my own kingdom, got bored of the grinding to take over the whole of calradia. I was wondering are there any ways to make the start of the campaign more challenging or interesting?
Submitted March 19, 2017 at 01:41PM by YHS_000 http://ift.tt/2mhS1m5
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