I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hey I apologize for asking this here. I have done extensive googling but have been unable to find an answer anywhere. I vaguely remember that the feature was off before I wanted to be sure that it was something that I can do in the most current iteration before I start a play through.
Submitted August 19, 2017 at 10:05PM by Seanbox59 http://ift.tt/2vcRjWE
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