I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Is this a 'feature' of this mod? For some reason in every siege my accuracy goes way down. With 390 in archery, in field battles accuracy is almost spot on. As soon as I get in a siege I seem to forget how to hold my bow. Even if the reasoning is to stop sieges turning into Saturday morning at the arrow exchange, it is such an immersion breaker I don't think I can play it anymore. Is there a way to turn it off??
Submitted October 24, 2017 at 03:03PM by BarryTGash http://ift.tt/2gA15xc
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