I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm looking for a mod that doesn't change Native too much. I've been playing Floris_Evolved but the game is to dark and is basically be its own game. I'm looking for something with diplomacy, formations and more/better troops.
Submitted October 23, 2017 at 12:58PM by Adventure_Inc http://ift.tt/2y0KNsA
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