Bannerlord Together 0.5 now works on Bannerlord 1.4.8. No more downgrading your game to play the mod. Here is what is new: Dedicated servers in early alpha - more than two full players can now join the same campaign with their own characters and parties More campaign syncing - more work on clans, caravans, companions, governors, fiefs, workshops, quests, marriage, diplomacy, and campaign progress A completely new co-op UI - better hosting and joining, a new character browser, password-protected slots, clearer actions, settings, and lobby searching More stable battles - better troop commands, movement, animations, formations, projectiles, loot, and getting everyone back to the campaign map afterward 240+ fixes and improvements across battles, sieges, saves, hosting, joining, reconnecting, and campaign sync One-click bug reports from the main menu or Co-op Actions menu The classic two-player mode is still here and has received the same UI and stability work Dedica...
One Town Challenge
- Rules
- Can only hold a single designated town, and all castles held must be trade bound to the designated town
- Can only use troops & companions recruited from the town itself and its trade bound villages
- Can only sell to the town and its trade bound villages (banning caravans)
- Can only use items that are bought from the town (selling items to the town and buying them back to use is allowed)
- Can only be a mercenary/lord for the faction in control of the town at the time
- All ways of making money are only allowed if they theoretically don't provide any benefit to other towns and villages than the ones you plan to own
- Marriages can only be with the clan in control of the town at the time
- Goals
- Own the town and all its possible trade bound villages
- Max out all town & castle buildings
- Max out all owned village hearths to 600+
- Found a kingdom and instate all policies that benefit the town
- Form trade agreements with all factions except the ones close enough that your villages will start sending villager parties to trade with their towns
- Defend the town against a siege of at least 2040 enemy units
- Finally, make the town as great as you can
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I came up with this idea for a challenge run the other day and spent some time brainstorming the rules. I think I'm ready to attempt it now but am wondering what strategies you guys would take to it and what town you'd choose for the run?
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