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Bannerlord Together 0.5 is out now! Latest Game Version, 240+ Fixes, Less Crashing, More Syncing - Community Art Showcase At End of Video

Bannerlord Together 0.5 now works on Bannerlord 1.4.8. No more downgrading your game to play the mod. Here is what is new: Dedicated servers in early alpha - more than two full players can now join the same campaign with their own characters and parties More campaign syncing - more work on clans, caravans, companions, governors, fiefs, workshops, quests, marriage, diplomacy, and campaign progress A completely new co-op UI - better hosting and joining, a new character browser, password-protected slots, clearer actions, settings, and lobby searching More stable battles - better troop commands, movement, animations, formations, projectiles, loot, and getting everyone back to the campaign map afterward 240+ fixes and improvements across battles, sieges, saves, hosting, joining, reconnecting, and campaign sync One-click bug reports from the main menu or Co-op Actions menu The classic two-player mode is still here and has received the same UI and stability work Dedica...

What Town Would You Choose for This Challenge Run and What Would Your Strategy Be?

One Town Challenge

  • Rules
  1. Can only hold a single designated town, and all castles held must be trade bound to the designated town
  2. Can only use troops & companions recruited from the town itself and its trade bound villages
  3. Can only sell to the town and its trade bound villages (banning caravans)
  4. Can only use items that are bought from the town (selling items to the town and buying them back to use is allowed)
  5. Can only be a mercenary/lord for the faction in control of the town at the time
  6. All ways of making money are only allowed if they theoretically don't provide any benefit to other towns and villages than the ones you plan to own
  7. Marriages can only be with the clan in control of the town at the time
  • Goals
  1. Own the town and all its possible trade bound villages
  2. Max out all town & castle buildings
  3. Max out all owned village hearths to 600+
  4. Found a kingdom and instate all policies that benefit the town
  5. Form trade agreements with all factions except the ones close enough that your villages will start sending villager parties to trade with their towns
  6. Defend the town against a siege of at least 2040 enemy units
  7. Finally, make the town as great as you can

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I came up with this idea for a challenge run the other day and spent some time brainstorming the rules. I think I'm ready to attempt it now but am wondering what strategies you guys would take to it and what town you'd choose for the run?

submitted by /u/Several-Elevator
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