Bannerlord Together 0.5 now works on Bannerlord 1.4.8. No more downgrading your game to play the mod. Here is what is new: Dedicated servers in early alpha - more than two full players can now join the same campaign with their own characters and parties More campaign syncing - more work on clans, caravans, companions, governors, fiefs, workshops, quests, marriage, diplomacy, and campaign progress A completely new co-op UI - better hosting and joining, a new character browser, password-protected slots, clearer actions, settings, and lobby searching More stable battles - better troop commands, movement, animations, formations, projectiles, loot, and getting everyone back to the campaign map afterward 240+ fixes and improvements across battles, sieges, saves, hosting, joining, reconnecting, and campaign sync One-click bug reports from the main menu or Co-op Actions menu The classic two-player mode is still here and has received the same UI and stability work Dedica...
super niche question here but I’m doing a hostile takeover of Vlandia by draining all the clan’s influence down to 0, expelling them and taking their fiefs.
derthert and I are both at 2k influence, and I want to know what the best vote is to start that will make derthert spend more influence than it took to propose the vote. any help is appreciated!
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