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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Silverstag is perhaps the best mod option for me

I've only tried it for a day - just getting back into M&B after a long hiatus - and Silverstag is just great. It hits all the right buttons for me.

It retains many elements of the base game that were good (thanks Taleworlds), puts in easily toggled options for some alterations, and makes innumerable quality of life enhancements.

Now I have to figure out the strategy anew - will Shieldmaidens suffice into end-game, or will I have to stuff my armies once again with Huscarls? How exactly should I level up my companions to make them suitable for kingdom management roles? What kind of personal abilities are good for what kind of personal roles? What is the best way now to maximize tournament earnings and enterprise cash flow?

But this is all to the good. Learning a new game means I've just practically obtained a new game. Every single day... is Xmas day...

So, thanks to u/windyplains for a terrific job.

I just want to give props to Silverstag here, but... if anyone has any answers for my questions, I'd be most grateful.



Submitted May 22, 2017 at 04:45AM by jtlannister http://ift.tt/2rJY9l6

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