I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have destroyed the Swadians. They have no fiefs, and last I saw, Harlaus was rotting in prison. A few weeks have passed in-game, and one of my villages was raided by a vassal from Swadia. I attempted to attack him, but he was the only one in his army and he ran away pretty quick.
How was this possible?
Submitted September 23, 2017 at 07:36PM by KRTxBallistic http://ift.tt/2xrdlrz
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